The final part of my LWJGL3 tutorial is done, this time it is about adding game logic and handling collision detection.
You can take a look at it here.
It is a pretty short tutorial, but for a more in-depth guide on collision detection there are some links at the bottom of the tutorial.
The tutorial contains following contents:
- Updating Entity Position
- Euler integration
- Checking for collision
- Axis-Aligned Bounding Boxes (AABB)
I hope the tutorial helped you getting started with the new version of the Java Lightweight Game Library.
And thanks for reading the tutorials.