A new part of my LWJGL3 tutorial is done! It is long overdue because I had not much free time because of my thesis.
But here comes the part for handling input!
In this part you will see the following contents:
- Processing events
- Keyboard input
- Key input
- Text input
- Clipboard input and output
- Mouse input
- Cursor modes
- Button input
- Cursor position
- Cursor enter and leave events
- Scroll input
- Path dropping
- Cursor objects
- Controller input
- Button states
- Axis states
- Controlle name
The next part will presumably be the last one, and it will be about game logic like creating a simple AI and collision detection.